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GOOGLE WORKSHOP

PERIOD    3 days - December 2017

TEAM       M. Coelho, T. Lalanne, T.Herbreteau

SKILLS     UX, UI, IxD, Visual design

CLIENT    Google

3 former students of my school who are now working at Google came to animate a workshop.
The goal of this workshop was to work as a Google designer, with the same tools and methodology.
We had 3 days to produce a new concept, using existing technologies and products from Google.

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The subject

Google’s mission is to organize the world’s information and make it universally accessible and useful. At Google, some teams are focusing on a specific user, some on emerging technologies and others on existing Google products. The goal of the workshop was to pick 3 Google products, a user and try to design a product that can only be developed by Google.

NIO is somehow the new Tesla competitor for electric car. They are designing and developing high-performance, premium electric, autonomous vehicles. The company is also involved in the FIA Formula E Championship, the world’s first single-seater, all-electric racing series. They also created the fastest electric car, the NIO EP9.

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Team

We were 4 ux designers in the last year of our Master's degree in the team, but with various design skills.

The NIO ES8 is an all-new SUV by NIO that is planned to be put into production in 2018 for the China Market. 
NOMI is an artificially-intelligent digital companion which always learns its driver and passenger's self-interests and information to meet their needs.

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How could we create a concept for kids using YouTube, Google Suite and Assistant?

Brainstorming

Process

What if we could improve the (self-)learning by using our products? What if YouTube could be educational? We brainstormed on our products, and tried to find the most interesting features for each of them, and then combine them.

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Research

Process

We did some research about the education system and how it was working so far, we also wanted to find if there were innovations. Here is what we learned:

Teacher testimony

"I have guidelines for smartphone use, but it’s a constant struggle to keep kids engaged in lessons and off their phones. Even when I know I’ve created a well-structured and well-paced lesson plan, it seems as if no topic, debate, or activity will ever trump the allure of the phone." (https://www.theatlantic.com/education/archive/2016/04/do-smartphones-have-a-place-in-the-classroom/480231/)

Studies & Stats

Statistics suggest that the student population may well be the UK’s most distracted demographic group, with the strongest bond to their devices of all age groups. Universities that are developing or refreshing their digital strategies may want to be sure that mobile is central to their approach.
(https://www2.deloitte.com/uk/en/pages/public-sector/articles/how-do-todays-students-use-mobiles.html)

Idea

Process

We learned that the educational system could be improved in many ways and that teachers are struggling with their students who are more engaged with their phones than in lessons.
Because there is a lot of educational content, YouTube could definitely be a great place to learn new topics in class, but also for self-learning. Assistant and Suite (Classroom) could also be integrated to this idea.

Personas

Process

We created personas to define our user traget and understand the real needs.

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Concept

Process

Youtube Learning is platform within YouTube which gathers all educational videos. At the end of each video, a quiz is generated, either thanks to machine learning or personal questions (suggestions, own creation…).
This way it will allows teacher to find a fun way to learn. This allows students to use tools they like and helps them to be more engaged in the class.

Scenario

Process

We created a scenario to explain how our concept is working.

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1 - The teacher shares his video with Quiz to the students.

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2 - The students receive the video on their Google Account, and interact with Google Classroom system.

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3 - The video is first shown and explained in the class.

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4 - After a video, the interface shows the quiz - each student can answer with their smartphone.

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5 - After the quiz, all the student’s statistic are available for the teacher.

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6 - New videos + quiz can be sent for students with difficulties in certain subjects.

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Screen design

Process

We splited the work. I worked on the quiz pages, both for desktop and smartphone. Students and teacher can play with all kind of device, from smartphone to desktop.

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1 - Teacher is looking for a new video related to his class

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2 - He finds the right one

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3 - He can edit his own quiz or use the machine learning one/famous one

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4 - He shares it to his students

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5 - Students are joining the quiz

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6 - They are answering questions related to the video

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7 - There is a team ranking to give a competitive spirit

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8 - After the quiz, the teacher can check statistics about students and questions

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9 - Students can also see their statistics

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10 - And discover new videos by themselves

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1 - Students receive notification

1 - Students receive notification

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2 - They join the quiz and a team

2 - They join the quiz and a team

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3 - They answer questions

3 - They answer questions

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4 - And discover their team score

4 - And discover their team score

Outcome

This project was the opportunity to learn how Google designers are working. Because we picked 3 Google products and mixed everything, it challenged our creativity and team spirit. We worked very quickly and received great feedbacks from Google designers, YouTube Learn could already be part of a Google product.

 Copyright © 2018 Gaël Hillion — Made with

Copyright © 2018 Gaël Hillion — Made with